Unreal Engine Technical Artist
Vor 4 Tagen
About us:
NantStudios is a leading Virtual Production studio known for our innovation in LED Volumes worldwide.
We are committed to pushing the boundaries of visual storytelling and delivering high-quality content.
Join our dynamic team and be a part of an exciting journey to create stunning visuals.
Applicants must have legal right to work in Australia.
Please use the Job Title in the subject of your email when applying.
Job Summary:
Technical Artists are critical in developing complex visual features in content - candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist's eye for detailed aesthetic nuances and an instinct for photorealism.
The ideal candidate will work closely with our Environment Virtual Art Department (VAD) team to produce high-quality, real-time content for LED virtual production stages.
Responsibilities:
Develop unique technical strategies to solve art related problems.Develop the team's shader tech.
Implement high-level features (example: fabric, wetness, dirt).
Also maintain low-level shader graphs and functions organizationally and create them in an efficient way.Develop high-level lighting and post processing features (example: film grain, underwater rendering).Have a solid understanding of the Graphics pipeline and how to optimize assets and scenes for it.Troubleshoot nonfunctioning scenes from internal and external partners.Support the technical content operators in debugging issues with tools, assets, or framerate in the context of ICVFX projects.Work between all art departments on shared technology.Take the lead on creating art assets that require high technical skill or specialist knowledge (example: water FX, Weather systems, lightning).Key Skills:
Strong experience with creating Unreal Engine Systems (Terrain, Weather, Modular Assets).Solid foundation in content creation and real-time asset development pipelines.Ability to write robust code, both from a functional and architectural standpoint.Strong artistic background and content development skills (texturing, lighting, vfx, or any other area where you have experience).Excellent problem-solving skills and the ability to work with minimal supervision.Good oral and written skills.Experience in Maya/Python programming.Intermediate experience with C++, able to write well-architected code that can be built upon for years to come.Experience in other content creation software as a user or tools developer; Houdini, Substance Designer, Zbrush, etc.A solid understanding of shaders at the code level (HLSL/GLSL) in addition to visual node-based material graphs.Solid experience with particle systems, dynamics, and Niagara VFX pipelines in Unreal.Preferred Experience and Qualifications:
• Minimum of 4 years of professional experience in Unreal Game engine.
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