Technical Game Designer
vor 1 Woche
Requisition ID
191267
Date posted
11/03/2025
Work Location Model
On-site Flex
Work Location
Villach
Work Country
Austria
The group you'll be a part ofInterested in working with the latest technologies in a training environment? Be an integral part of the Technical Training Virtual Reality team You will use your existing programming experience and 3D modeling skills, help us develop and implement innovative, leading-edge training experiences for our Lam Research work force.
The impact you'll makeAs a Virtual Reality Technical Game Designer, you will design, program and implement learning scenarios in a mixed reality environment that will focus primarily on user interactions, both self-paced and collaborative, in a virtual semiconductor training lab environment.
What you'll do- Work with our instructional designers and semiconductor equipment subject-matter experts to develop accurate and scalable mixed reality training scenarios
- Work with industry-standard software toolsets to develop scalable, VR-ready 3D CAD models based on our internal CAD equipment models
- Develop a successful and obtainable workflow from the CAD environment to the final VR-based project
- Assist with annual updates to existing VR modules to ensure accuracy
- Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes
- Establish recommended mixed reality toolsets and best-known methods for future-proofing our development efforts
- Troubleshoot VR hardware/software end-user issues in the classroom at both local and global training centers
- Provide guidance and training to other internal VR developers
- Minimum bachelor's degree in Mechanical Engineering, Industrial Engineering or Game Design
- At least three years' experience in the semiconductor industry preferred
- Unity or Unreal certification a plus
Other preferred qualifications include:
- Experience creating and manipulating large, 3D CAD models in Siemens NX, Creo, and AutoDesk software environments
- Design experience in UI/UX in game related applications
- Experience with tools and environments such as: Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, and Python. Knowledge of Lua scripting a plus
- Experience developing instructional-based games in Unity or Unreal software platforms a plus
- Expert knowledge of VR hardware and software configurations and standards. Knowledge of Windows OS, Windows Mixed Reality, Steam, and Oculus/Meta HMDs a plus
- Knowledge of video and audio production software, such as Adobe Premiere, Adobe Audition, MS PowerPoint & TechSmith Camtasia
- Strong visual and interaction skills
- Being mechanically inclined (good understanding of how hand tools/machines/mechanics work) a plus
This position is subject to the Austrian Collective Bargaining Agreement (CBA) for Employees in the Metal Technology Industry in occupation group F. A higher payment is negotiable depending on expertise and skills.
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Our commitmentWe believe it is important for every person to feel valued, included, and empowered to achieve their full potential. By bringing unique individuals and viewpoints together, we achieve extraordinary results.
Lam Research ("Lam" or the "Company") is an equal opportunity employer. Lam is committed to and reaffirms support of equal opportunity in employment and non-discrimination in employment policies, practices and procedures on the basis of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex (including pregnancy, childbirth and related medical conditions), gender, gender identity, gender expression, age, sexual orientation, or military and veteran status or any other category protected by applicable federal, state, or local laws. It is the Company's intention to comply with all applicable laws and regulations. Company policy prohibits unlawful discrimination against applicants or employees.
Lam offers a variety of work location models based on the needs of each role. Our hybrid roles combine the benefits of on-site collaboration with colleagues and the flexibility to work remotely and fall into two categories – On-site Flex and Virtual Flex. 'On-site Flex' you'll work 3+ days per week on-site at a Lam or customer/supplier location, with the opportunity to work remotely for the balance of the week. 'Virtual Flex' you'll work 1-2 days per week on-site at a Lam or customer/supplier location, and remotely the rest of the time.
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