Technical Artist
vor 3 Wochen
Chief People Officer at The Three Thousands Company overview The Three Thousands Studios is a premier creative studio blurring the lines between gaming, lifestyle, and brands. Our team has worked on some of the world’s biggest franchises - and now, we’re channeling that experience into bold, original games that push boundaries. Based in Melbourne, we are committed to utilizing local game dev talent (that’s why we’re named after the postcode - local matters). Join us to be part of a team that’s driving the future of games and local game development. Role summary The Technical Artist acts as the bridge between the art and engineering teams, ensuring that artistic vision is achieved within technical constraints. You’ll play a key role in optimizing workflows, developing tools, and implementing assets to ensure our game looks amazing and runs efficiently. This role is perfect for someone who enjoys both the creative and technical sides of game development and thrives on solving complex visual and performance challenges. Role Responsibilities Develop, test, and maintain Unreal Engine pipelines, tools, and materials to support art and design teams. Create and optimize Blueprint systems, shaders, and material functions to achieve high‑quality visuals. Collaborate on implementation and direction of lighting setups, VFX, and post‑processing to ensure visual consistency and performance. Collaborate with environment and character artists to ensure assets are properly prepared for Unreal (LOD setup, lightmaps, collision, etc.). Profile and optimize scenes to maintain frame rate and memory targets across platforms. Support artists with technical troubleshooting, debugging visual issues, and improving import/export processes from digital content creation tools (e.g., Maya, Blender, Substance, Houdini). Develop tools or scripts (Unreal Engine & Blender/Photoshop automations and plugins, Blueprint Editor Utility Widgets) to improve efficiency and streamline repetitive tasks. Maintain clear documentation of pipelines, tools, and workflows. Qualifications Professional experience as a Technical Artist in Unreal Engine (preferably UE5). Strong understanding of Unreal’s material system, Niagara, Blueprints, and lighting workflows. Experience profiling and optimizing performance within Unreal (GPU, CPU, draw calls, texture streaming, etc.). Solid understanding of 3D asset creation and optimization (modelling, UVs, textures, rigging). Familiarity with scripting or automation (Python, Blueprints). Strong communication skills and the ability to collaborate across departments. Experience with Houdini Engine, Substance Designer/Painter, or procedural workflows integrated with Unreal (PCG). Knowledge of animation pipelines, Control Rig, and real‑time VFX. Experience with version control systems (Perforce, Git). Exposure to real‑time rendering, shader development (HLSL), and post‑processing pipelines. What we can offer you Flexibility: Option to work from home or from the office (no mandatory days in office) Creative environment: We’re just starting up, so innovation and experimentation is highly valued and encouraged We offer hybrid work, so you can either work from home or the office - however you must be based in Australia and have legal working rights in order to be eligible for this role (we do not offer remote work outside of Australia). We’re a passionate team that thrives on creativity, technology, and fun, with a mission to push the boundaries of mobile gaming. If you’re excited about the opportunity to make an impact in the world of mobile racing games and accelerate your career in game development, we’d love to hear from you. The Three Thousands is an equal‑opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Seniority level: Mid‑Senior level Employment type: Full‑time Job function: Art/Creative, Industries: Computer Games Get notified about new Technical Artist jobs in Melbourne, Victoria, Australia . Melbourne, Victoria, Australia #J-18808-Ljbffr
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Technical Artist
Vor 2 Tagen
City of Melbourne, Österreich The Three Thousands VollzeitChief People Officer at The Three Thousands Company overview The Three Thousands Studios is a premier creative studio blurring the lines between gaming, lifestyle, and brands. Our team has worked on some of the world's biggest franchises - and now, we're channeling that experience into bold, original games that push boundaries. Based in Melbourne, we are...
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Senior Technical Artist – Rigging
vor 4 Wochen
City of Brisbane, Österreich Gameloft Brisbane VollzeitOverview Gameloft Brisbane is looking for a Senior Technical Artist – Rigging. Working closely with the programming and art teams—and guided by the Art Director—the Technical Artist helps create tools and build an efficient graphics pipeline to streamline the creative process. Their goal is to support the team’s vision while ensuring everything runs...
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Lead Technical Artist
vor 1 Woche
Melbourne, Österreich Just Wright VollzeitJoin to apply for the Lead Technical Artist (Environment) role at Just Wright Continue with Google Continue with Google 2 days ago Be among the first 25 applicants Join to apply for the Lead Technical Artist (Environment) role at Just Wright Department: Environment ArtLocation: Hybrid - AustraliaCompensation: $100,000 - $120,000 / yearDescriptionOur client,...
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Lead Technical Artist
vor 1 Woche
Melbourne, Österreich Just Wright VollzeitJoin to apply for the Lead Technical Artist (Environment) role at Just Wright Continue with Google Continue with Google 2 days ago Be among the first 25 applicants Join to apply for the Lead Technical Artist (Environment) role at Just Wright Department: Environment ArtLocation: Hybrid - AustraliaCompensation: $100,000 - $120,000 / yearDescriptionOur client,...
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Senior Technical Artist – Rigging
Vor 6 Tagen
City of Brisbane, Österreich Gameloft VollzeitCompany Description Gameloft Brisbane, part of the global Gameloft family, opened its doors in 2014 and has since delivered hits such as Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, the multi-award-winning The Oregon Trail, and Carmen Sandiego. In 2022, our studio was recognised as Studio of the Year at the Australian Game Developer Awards...
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Senior Technical Artist
vor 2 Wochen
Newcastle City Council, Österreich Tideri Jobbörse VollzeitAbout Atomhawk Atomhawk is the games industry's go-to creative and technical partner. An award-winning, global studio who provides multi-discipline, creative support across the full game development pipeline. For 15 years, we have been providing world class creative services for clients such as Warner Bros, Sony, Microsoft, EA, The Pokémon Company and...
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Senior Technical Artist
Vor 2 Tagen
Newcastle City Council, Österreich Sumo Digital VollzeitAbout Atomhawk Atomhawk is the games industry’s go-to creative and technical partner. An award-winning, global studio who provides multi-discipline, creative support across the full game development pipeline. For 15 years, we have been providing world class creative services for clients such as: Warner Bros, Sony, Microsoft, EA, The Pokémon Company and...
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Nail Artist
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City of Melbourne, Österreich Coursefinder Australia Pty Ltd VollzeitHow to Become a Nail Artist : Australian Careers in Nail Technician In this role, Nail Artists are responsible for maintaining high standards of hygiene and safety while performing their services. They engage with clients to understand their preferences and provide expert advice on nail care and design options. This involves not only the technical...
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Unreal Technical Artist
Vor 2 Tagen
City of Melbourne, Österreich The Three Thousands VollzeitA creative studio in Melbourne is seeking a Technical Artist to bridge the art and engineering teams. The role involves developing tools, optimizing workflows, and ensuring high-quality visuals in game development. Ideal candidates will have professional experience with Unreal Engine, strong communication skills, and the ability to collaborate effectively...
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Lead Environment Technical Artist
vor 3 Wochen
City of Melbourne, Österreich Conkerberry Pty Ltd VollzeitLead Environment Technical Artist -Melbourne - Unreal, Virtual Production, iGaming - Australian & NZ candidates only Online Gaming, Broadcast, Cinematics, Virtual Production Currently operating in stealth mode Prahran studio for Artists & Clayton Mocap studio Full time permanent long term hires (not contract or short term) Hybrid mix 3 days onsite, 2 days...