Senior Lighting Artist
vor 3 Wochen
Location: Cambridge, UK – (Remote available within the UK with team onsite days in the Cambridge office approx. 4 times per year) This role is a Fixed Term Contract anticipated to end mid-late 2027. Are you an experienced lighting artist in games who loves working with a versatile set of environments, moods, atmospheres and sources to enhance gameplay and visual storytelling? As a Senior Lighting Artist on RuneScape: Dragonwilds, our open-world survival crafting game developed in Unreal Engine 5, you’ll take ownership of the lighting vision that defines the look, feel, and emotional tone of the world. You’ll collaborate closely with the Art Director, Tech Art, Environment Art and Engineering teams to build stunning real-time lighting across environments, characters, and cinematics, ensuring a beautiful experience and artistic consistency throughout the game. This is a highly creative and technically challenging role where you’ll shape tools, workflows and standards that empower the team to deliver on their vision, and provide our players with a game that looks and feels great to play. What you’ll be doing: Define and implement high-quality lighting across environments, scenes, characters, and cinematics in line with the project’s art direction and visual style. Establish and maintain the game’s lighting vision, setting artistic and technical benchmarks for the team. Prototype and deliver visual targets, ensuring lighting contributes to gameplay readability, emotional tone, and narrative intent. Identify and resolve complex visual challenges both technically and artistically, maintaining aesthetic consistency under real-time constraints. Balance artistic excellence with performance, optimizing lighting systems to meet platform and engine requirements. Serve as a bridge between art and engineering, collaborating to refine rendering features, shaders, and lighting pipelines. Drive the development of advanced lighting tools and workflows in partnership with Technical Art and Engineering, improving efficiency and creative flexibility. Ensure timely and consistent lighting delivery, aligning work with production milestones and broader visual goals. Contribute to lighting-related VFX development, ensuring seamless integration with the overall lighting scheme. Mentor and support junior artists, fostering growth and maintaining high standards across the lighting discipline What we’re looking for: A portfolio showcasing high-quality examples of lighting a variety of indoor and outdoor environments running in-engine in real-time. Proven experience lighting AAA or high-quality game projects. Deep understanding of real-time rendering, physically based lighting, and post-processing. Proficiency with Unreal Engine (preferred) or similar industry-standard engines. Strong artistic eye for colour, contrast, tone, and composition. Excellent communication and cross-disciplinary collaboration skills. Demonstrated ability to balance visual impact and performance across multiple platforms. What we offer: Private Healthcare, including Dental Plan. Minimum 6% Pension contributions. Employee Assistance Programme & onsite Counselling. Life Insurance. Discretionary annual performance bonus. Enhanced family leave policies from day 1. Flexible working hours. 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more About Jagex: Jagex is a leader in developing and publishing deep, engaging online games that connect millions of players worldwide. Best known for the RuneScape franchise, which includes two of the world’s longest running and most successful MMORPGs, in Old School RuneScape and RuneScape, and the open-world survival crafting game, RuneScape: Dragonwilds; we have proven success in delivering immersive Forever Games and fostering strong player communities. We strive to foster an inclusive workplace built on trust, autonomy, and a shared passion for creating forever games.Our values guide everything we do: We Embrace Fellowship by collaborating and sharing openly. We Hone our Craft by always learning and improving; We Honour our Vows by being honest and transparent; We are our Customers’ Heroes by striving to understand our team & player needs, and We Seize The Day by making the most of every opportunity. With over two decades of experience, and over 400 people in our team, we continue to innovate in live game development, leveraging data-driven insights, and a commitment to player-first game design. We have a diverse and talented team where creativity, collaboration, and community-driven game development drives everything we do. As part of Jagex, you’ll have the opportunity to work on a globally successful franchise, contribute to exciting new projects, and be part of a company that hugely values both our employees and our players. #J-18808-Ljbffr
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Senior Lighting Artist – Open-World Unreal Engine 5
vor 3 Wochen
Coffs Harbour City Council, Österreich Jagex Limited VollzeitA prominent game development company is seeking a Senior Lighting Artist for RuneScape: Dragonwilds. This creative role involves defining the lighting vision and collaborating with various teams to enhance gameplay and visual storytelling. Applicants should have a strong portfolio showcasing AAA game lighting experience and proficiency in real-time rendering...
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Mid Lighting TD
vor 4 Wochen
Council of the City of Sydney, Österreich DNEG VollzeitJoin to apply for the Mid Lighting TD (Artist) role at DNEG A Lighting Technical Director at DNEG is someone who possesses a thorough knowledge of 3D Computer Graphics. From years of experience in shot finishing on broadcast or feature film projects you will have developed an ‘eye’ for the work. You will have a good working knowledge of art, design and...
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Lead Lighting TD
vor 4 Wochen
Council of the City of Sydney, Österreich DNEG VollzeitA Lead Lighting Technical Director at DNEG is a highly skilled individual with deep expertise in 3D computer graphics, responsible for owning and lighting CG sequences from concept to final output. This role demands not only strong technical skills for setting up complex sequences but also the ability to lead teams and drive projects to successful...
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Lighting Supervisor
vor 4 Wochen
Council of the City of Sydney, Österreich DNEG VollzeitJoin to apply for the Lighting Supervisor role at DNEG Lighting Supervisors work under the direction of the VFX or DFX Supervisor and are responsible for establishing high-quality photorealistic and efficient lighting for our shows that are in line with the director’s creative vision. They should ensure that the artists in their team use consistent...
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City of Melbourne, Österreich Coolon LED Lighting VollzeitA leading manufacturer of LED lighting in Australia is seeking a Senior Mechanical Design Engineer who will take full ownership of design for industrial lighting products. The ideal candidate will have over 10 years of mechanical design experience, a strong engineering foundation, and proficiency in CAD. This role offers the chance to create innovative,...
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Senior Architectural Visualisation 3D Artist
vor 3 Wochen
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Senior Technical Artist – Rigging
vor 4 Wochen
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Lighting Tech TD
vor 2 Wochen
Council of the City of Sydney, Österreich DNEG Group VollzeitKey Responsibilities Develop, maintain, and optimize lighting tools and workflows within the studio’s pipeline. Troubleshoot and provide technical support to the Lighting team, ensuring efficient shot execution. Collaborate with Lighting Leads and CG Supervisors to refine rendering strategies for efficiency and quality. Automate and streamline lighting...
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Senior Paint
Vor 4 Tagen
Council of the City of Sydney, Österreich Industrial Light & Magic VollzeitThe Senior Paint & Roto Artist is responsible for delivering high level Paint and Roto tasks with minimal supervision. Primary Responsibilities Attends dailies and follows up with team lead regarding their notes, fixes, etc. Work with broad stroke notes and define looks for key events and shots. Hits given notes but is proactive in offering suggestions and...
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Technical Artist
vor 3 Wochen
City of Melbourne, Österreich The Three Thousands VollzeitChief People Officer at The Three Thousands Company overview The Three Thousands Studios is a premier creative studio blurring the lines between gaming, lifestyle, and brands. Our team has worked on some of the world’s biggest franchises - and now, we’re channeling that experience into bold, original games that push boundaries. Based in Melbourne, we are...