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Senior Level Designer (Hybrid or Remote) Hipster Whale Games Developer from Australia, Victoria At Hipster Whale, we're passionate about creating bright and funny arcade action games that appeal to broad audiences – games that players will continue to enjoy for years to come We’re looking for a Senior Level Designer to join our team on an exciting project. Working with a small and talented crew, you’ll play a key role in creating new experiences on a title in the action arcade genre. With an established brand identity to guide you, your level designs will challenge, captivate, and charm millions of players around the world. This is a full-time, 6-month fixed-term position. We understand that this timeframe or the hours may not perfectly align with everyone's needs. If this is the case for you, please still apply and let us know what flexibility you require as we are open to accommodating your needs where possible. The role offers flexibility for hybrid or fully remote work. However, if you are based in a different time zone, having some overlap with standard Australian business hours or a willingness to adjust your work hours will be highly beneficial. For all Australian based candidates, you must already hold suitable working rights. We’re proud to foster an inclusive work environment and encourage applicants from all backgrounds and perspectives to apply Responsibilities Construct, test and iterate arcade game levels Help find the pace, humour, and balance of tight arcade gameplay Generate new concepts and ideas to enhance the user experience To work creatively within an existing framework Analyse player feedback data to improve usability Maintain an understanding of industry standards, best practices, and industry trends Use creative problem solving to resolve development challenges Requirements Proven working experience in the games industry A portfolio showing levels which you have built. We’re particularly interested in fast-paced, arcade style gameplay but we’re also keen to see puzzle design Experience working in a team environment and a willingness to dive into additional tasks that might come up Working knowledge of Unity Able to incorporate feedback and take/give direction well An enthusiastic love of platform games A good sense of humour Bonus Points Critical Info Competitive salary, based on skills and experience This is a full-time, 6-month fixed-term position The role can be hybrid or fully remote Applications are open until Sunday, 30 November 2025 We aim to move through the recruitment process as quickly as possible and will respond to all applicants regardless of the outcome. Due to the large volume of applications we receive, we’re unfortunately not able to provide specific feedback to each applicant. To Apply Please include the following in your application: A cover letter explaining your interest in the role and why you’d be a great fit Your CV A link to your portfolio A 10 second clip of portfolio work that best showcases your skills which are relevant to this role Please note that we use Employment Hero to assist with our recruitment process. We don't expect you to autofill the application using the AI tools or populate a profile on the platform, simply submit a personally written cover letter, CV document, link to your portfolio, and provide responses to the candidate questions. If you run into technical difficulties, you are welcome to send through an application via . If emailing through an application, please include answers to the following questions: How many shipped titles have you worked on? How many unshipped titles have you worked on? Are you currently based in Melbourne, Australia? Have you previously worked as part of a small team (4-8 people)? Do you have previous experience working on action, arcade, or platform games? Have you worked on or shipped a mobile game? Please provide a link to your portfolio. Thank you – We really look forward to seeing your work #J-18808-Ljbffr


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