Lead Modeller

vor 2 Wochen


City of Melbourne, Österreich Framestore Vollzeit

Lead Modeller – Framestore The multi‑Oscar‑winning creative Film & Episodic studio, Framestore, collaborates with directors and producers across the complete filmmaking process to design, plan and create beautiful images. We focus on innovative creative solutions that support their vision and set new standards for visual effects in cinema. We combine talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the Role Modellers are responsible for the production of highly accurate and efficient CG models for use in high‑end visual effects films. Modellers work from reference, which may include photographs, scan data, blueprints and/or concept designs. They work closely with creative departments to produce models that meet the specific requirements of the VFX pipeline. The Lead Modeller provides show leadership for modellers and texture artists. What You’ll Do Lead and mentor the modelling team, setting a high professional standard and actively mentoring junior artists. Maintain full responsibility for the quality, fidelity, and technical integration of all 3D assets. Produce critical hero assets or required models as necessary to support the team's output. Attend Dailies/Reviews, presenting the team's work and guiding artists on effective presentation techniques. Understand the key show assets and preemptively address potential creative and technical challenges. Establish, document, and enforce standardized workflow templates and technical approaches across the team. Manage team assignments and collaborate with HOD/Supervisors to provide accurate technical input for project bidding. Act as primary communication link between the Modelling team, Production, and Supervisors regarding asset status, creative solutions, and scheduling updates. Maintain strong relationships with other departments and promptly resolve cross‑discipline integration issues. Report crewing issues, technical blockers, and conflict resolution matters to the HOD and Department Manager (DM). What We’re Looking For Minimum of 8 years of relevant experience in high‑end Visual Effects projects within a global studio environment. Demonstrated expertise and a strong portfolio focus in Creature and Character Modelling. Expert working knowledge of Maya. Exceptional modelling skill, creating clean, highly detailed, and accurate geometry. Proven efficiency in UV layout with strong understanding of texture and shading requirements. Ability to accurately interpret and follow diverse reference material. Prior experience providing direct leadership, mentorship, and guidance to a team of 3D artists. Creative and resourceful problem‑solver with strong spatial awareness. Excellent interpersonal and communication skills suitable for liaising with artists, supervisors, and production teams. You Might Also Have Python scripting Accessibility Statement Our Melbourne studio is fully accessible, with step‑free entry, accessible toilets, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone. Application Process & Deadline To apply, please complete the linked application form or email your resume and portfolio to with the subject line: Lead Modeller – Melbourne. We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs. #J-18808-Ljbffr


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